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Domain
Domain determines how much control a character can exert over their choses estate. Domain Miracles range from level 0 Miracles, which allow one's Estate to give a cry for help, to level 9 Miracles -
Guide to Character Creation
“There's hardly anything more perverse than giving birth. Such an excruciating and nauseating procedure... Like if a piece from your soul was severed from your body and plastered inside the walls of your -
High Summoning
High Summoning is one of the Exclusive Attributes introduced in the first Peculiar Book, Unlikely Flowerings, of the Society of Flowers supplement for Nobilis. High Summoning governs a character's ability to form pacts with -
Aspect
“ Cogito, ergo sum: I think, therefore I am. — René Descartes Aspect is the stuff heroes are made. From Superman's Strength and Stamina to Sherlock Holmes superior Intellect, Sarcasm and Charisma. While this Attribute -
Main Page
Note: In anticipation for the upcoming Third Edition of Nobilis, the Wiki will go under remodeling (and repurpose) in the near future. Changes for the main page can be proposed here. -
Main Page/editcopy
Welcome to Nobilis Wiki, a Wikia about the Roleplaying Game called Nobilis created by R. Sean Borgstorm. Changes for the main page can be proposed here. -
Aaron's Serpents
Aaron's Serpents enormous creatures, born and nurtured in the bark of Yggdrasil, the World Ash. They are called Leviathans, or sea monsters, on Earth, and many of them choose make their Chancels in the -
Combat
While combat exists in Nobilis, it is generally frowned at because of the deep social interactions the game encourages. As such, references of combat in Nobilis are short (if not almost non-existent) since most -
Affiliations
An Affiliation is a Code that a character follows, often forming ties with other characters of the same Affiliation. This Affiliation guides the characters morals, actions, and other decisions, though the character is not strictly -
Anchor
“Dear diary; as you know, trusting my wife after her comencement was not always easy. I love her dearly, and I was never of the jealous type. But as anchor of the baroness of -
Miracles
Miracles are the means which players use to miraculously interact with the environment. For each Attribute there are exists a pool of Miracle Points that allow the Noble to perform Miracles related to the Attribute -
Wounds
Wounds are means to determine how much punishement a character can take before he succumbs to his own wounds and die. They come in three varieties: Surface, Serious and Deadly -
Tha Fetterk Ex Seravat
I. Heed the words of the Prophet he who knows wisdom and glory; As I to tell you the tales of how a god befallen from his pristine grace into the fates of the forgotten -
Virtues
Nobilis is a game of extremes, and in recognition of this fact characters may be given a Virtue as one of their hinderances during character creation. This is a character trait, such as'Wise','Bold -
Noble
“Blantant buffoons, these Nobles. So eager to prove themselves superior to mortals. Mere pawns of higher beings, empowered aberrations who just can't be bothered to be masters of their own fate. Their own -
Thoth, the Thrice Great
“I am the enlighter, mere fragments of Self. Here to carve the path to your masters' True Will. Do not interfere...” The egyptian god of Writing, Magic and Science. Thoth is an Imperator of -
Attributes
On 2008, R. Sean Borgstrom (now known as Jenna K. Moran) released an online Supplement of Nobilis called Unlikely Flowerings, which by itself is a novelty and the first of the long-waited add-ons -
Code Fidelitatis
Love is a lie: it claims to be beauty, but there are no lovers in Heaven. Love is a weakness: it gives the Excrucians a possible hold on a Power's soul. Eternal love will -
Lord Entropy
“Your plea moves me. Yet, as always, when I consider offering mercy, I must ask myself, "Do I wish to set this precedent?" Do I wish to set this precedent, esteemed Marchessa?” Lord Entropy -
Spirit
Spirit is one of the four primary Attributes. It is a measure of how connected the Noble is to his or her Imperator. Spirit is roughly analogous to the'magic' statistic in other games, as -
Flowers
300px Flowers are a great part of a Noble's symbolism, as they often find flowers that match their personality or powers. -
The Monarda Law
“They won't realise this, but neither mortals nor nobles can't seem to be able to say "No" to me. Such an uncanny ability, and yet, so uncontrolable. More often than not, however -
Gifts
Gifts are the "skills" in Nobilis. They work pretty much like miracles with one exception. Miracles are flexible and mutable. They can adapt to any situation as deemed so. Gifts cannot. A gift is "purchased -
Auctoritas
“ What hope is there for you? None, whatsoever. My authority is absolute! — Thoth the Younger Auctoritas: Target is immune to direct effect miracles unless the miracle has a Penetration score equal or greater to -
Saudade, The Frozen Tear
“ I am the culling. Here to end your existance. Fear not for I shall not kill you, only assimilate you into my glorious being! — Desild's final words to Saanen, the Power of Ice
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