“They won't realise this, but neither mortals nor nobles can't seem to be able to say "No" to me. Such an uncanny ability, and yet, so uncontrolable. More often than not, however, this gift has brought me more trouble than what it's worth.”
~ Monarda Bloodpetal, Domina of Concordance
The Monarda Law is, simply put, never saying no. Saying no to your players doesn't motivate them to come up with imaginative and creative ways to roleplay in Nobilis. Instead of putting the established campaign plot ahead of your players' fun, adhere to this rule instead and you will not only save your Soul from peril, but you also provide an enjoyable time to your players.
Putting it to use
Its application is simple. When a players asks you: "Can I do X?" where "I" means their character and "X" is some course of action, use one of the four answers bellow.
- "Yes", if their course of actions seems interesting and harmless;
- "How?", if you can't figure out a plausible way to pull it off;
- "You can try!", if it's seems believable yet statistically impossible;
- "Maybe, but there's a catch", if you can think of a good catch.
Each of these answers can add enjoyment and possibilities to a game. Saying "No" rarely does.
- This law, like many other laws ruled out in Nobilis, is named after a Flower.
- The Monarda's symbolic meaning: "Your whims are unbearable", matches the main premise of this law.